Advent is over! Go home!
Merry Christmas!
It's Christmas day, folks! Advent is over, and there is no new writing about code for you today.
I had a lot of fun writing these articles this year. It's helped me think about why (and whether!) the code I write is useful or usable. Sometimes, I found that the code was too hard to explain, which led to improvements to the code. That's a frequent side-benefit to writing about code.
The side-benefit to writing the code itself is realizing all the ways that the code you've written up until now could have been better if you had been able to use the thing you're writing now in writing your old code. Every time I have a new idea, or learn about someone else's great idea, I want to go back and rewrite all my old code to incorporate it. Fortunately, I can usually resist that temptation.
A number of articles this year have been about libraries that use frequently discouraged features: global variables and dynamic scope, AUTOLOAD
, operator overloading, Moose's BETA-style method augmentation, and probably other things I don't even realize I shouldn't have used. Perl provides an excellent core language for a lot of general programming problems, but some problems become overcomplex to solve if you stick to the usually-recommended features. By understanding just what all the weird tools do, and when to reach for one of the weird tools, you can avoid getting mired down trying to avoid features that somebody told you were "bad."
The scariest weird tools are the ones you have to build yourself. When you announce, "I'm thinking of writing a weird tool to solve a weird edge-case problem that is only 70% solved by existing tools," the answer you get is usually either "huh?" or "you aren't going to need it." Sometimes you still get that when it's done, but sometimes you'll have the great joy of seeing people come to understand the problem you were having and how you solved it, and having those people think your idea makes sense.
So my suggestion is this: when you find yourself trying to solve a new problem, talk to everybody you can about it. If nobody gives you a great solution, settle for great ideas. If you can get one of those, settle for a decent idea. Write about it and ask for feedback. Even if you get a lot of blank stares, implement it anyway and then write about that. You'll end up a better programmer for it, and the rest of the world might end up with useful code -- or at least an interesting post mortem report.
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